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Excitement spreads across Sodor with the arrival of a new and unusual engine. Worrying they'll be replaced by the fast and modern Hugo; the engines fail to be good friends by not making him feel welcome. When they stop to listen, they realize that Hugo is a very special engine who truly belongs on the rails. Elsewhere things get spooky when the engines see a ghost train and Percy goes on a troll hunt. Skiff takes Sir Topham Hatt on a wild ride in search of a mermaid, Hugo dreams of taking to the skies and Judy and Jerome learn what it takes to feel really useful again. Discover the wonders of dreaming big and join Thomas & Friends in 6 unique adventures!