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An experimental Virtual Reality project that explored potentials for narrative action on the part of players in a simulated landscape. The work incorporated elements of local mythology and actual locations in the Canadian Rockies. Three-dimensional videographic scene elements, spatialized sounds and voices, and simple character animation were employed to construct places in a virtual environment that could be visited concurrently by two physically remote participants wearing head-mounted displays. Produced at the Banff Centre for the Arts in collaboration with Brenda Laurel.