First, single, then more and more colorful brush spots appear on the black background. After some time, the rhythmically moving spots create a amorphous outline of a galloping horse. The camera not only registers the subsequent phases of the canter, but each touch of the brush. In this way, the viewer participates in process of creating the animation. Painting impressions about the silhouette of the horse, his elastic movements, the shape of the head, the stallion’s fight constitute the content of the first part of the film.